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capabilities


Recording:

Ambisonic (1st & higher order) • Binaural • Quad Binaural • Traditional Mono, Stereo, 5.1 surround • Volumetric Audio Capture

VR Film Shoots • Live Concerts • Live Events


Audio Post-Production:

Mach1 • Apple Spatial Audio • Spatial, Inc. • Facebook360 Spatial Workstation • Google Resonance • Dolby: Atmos • Blue Ripple • Oculus Audio SDK • SteamVR • French Dip


Sound Design & Music Composition:

Stereo & immersive Sound Design

Original Music Composition for Standard & Immersive Media

 

Delivery:

Linear/Cinematic DAW (Pro Tools, Logic, Reaper) • Game Engine/Interactive (Unity, Unreal, FMod, Wwise) • Room-Scale • Volumetric Live Action


Platforms:

Oculus • HTC Vive • PlaystationVR

Facebook360 • Youtube360 • Apple Spatial Audio

Physical Installations (museums, conferences etc)

 

Education & Training:

Credit college courses on Sound & Music for Immersive Media

Individual group training & seminars (Berklee School of Music, DTS/Experi

 

Technology Conceptualization, Development & Beta-testing:

Apple Volumetric for Music • Bose Spatializing Headphones • Sennheiser Volumetric Audio • DTS Spatial • Mozilla Hubs • Facebook360 Audio