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capabilities
Recording:
Ambisonic (1st & higher order) • Binaural • Quad Binaural • Traditional Mono, Stereo, 5.1 surround • Volumetric Audio Capture
VR Film Shoots • Live Concerts • Live Events
Audio Post-Production:
Mach1 • Apple Spatial Audio • Spatial, Inc. • Facebook360 Spatial Workstation • Google Resonance • Dolby: Atmos • Blue Ripple • Oculus Audio SDK • SteamVR • French Dip
Sound Design & Music Composition:
Stereo & immersive Sound Design
Original Music Composition for Standard & Immersive Media
Delivery:
Linear/Cinematic DAW (Pro Tools, Logic, Reaper) • Game Engine/Interactive (Unity, Unreal, FMod, Wwise) • Room-Scale • Volumetric Live Action
Platforms:
Oculus • HTC Vive • PlaystationVR
Facebook360 • Youtube360 • Apple Spatial Audio
Physical Installations (museums, conferences etc)
Education & Training:
Credit college courses on Sound & Music for Immersive Media
Individual group training & seminars (Berklee School of Music, DTS/Experi
Technology Conceptualization, Development & Beta-testing:
Apple Volumetric for Music • Bose Spatializing Headphones • Sennheiser Volumetric Audio • DTS Spatial • Mozilla Hubs • Facebook360 Audio
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